A Lightweight SqlLite Android tutorial

In this tutorial we’ll step through the process of using the Android’s builtin support for SqlLite to store a password and retrive it in a rather interesting attempt at creating a guest dialer application. When I first imagined a guest dialer I had in mind an application that would allow you to let someone use your phone without giving them total access to your incomming messages and other sensitive data. However, a lock-in application basically classifies as a malware when you think about it so whatever… at least I learned about the SqlLite API.

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Build A Text Based Multiplayer RPG Part VII

The Final part of our tutorial, after completing this tutorial you will have successfully created a multiplayer text based rpg. Read on to learn how to design the game server that will connect to the client code written in part six.

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Build A Text Based Multiplayer RPG Part VI

In part six of the tutorial we build the client side code for the multiplayer game which will connect to the server. After completion of this part you can run the client code by itself to simulate a single player version of the game.

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Build A Text Based Multiplayer RPG Part V

The fifth part of the tutorial on creating a text based multiplayer RPG game will see us creating the last part of the testing and game mechanics before the next section where we’ll launch the client and server code to actually test our game in action.

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Build A Text Based Multiplayer RPG Part IV

We continue our quest to design a console based multiplayer RPG game in this article we’ll implement the code for the Monster and Room classes. Both of these classes are critical to our application so pay close attention to the instructions.

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Ruby On Rails Blog Project Live Demo

A while ago I decided to get my feet wet with the awesome Ruby On Rails MVC framework for developing dynamic databased backed web applications. In this article you can see a short project I developed that highlights a typical blog you can create using the Ruby On Rails framework.

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Build A Text Based Multiplayer RPG Part III

After writing the code to support the unit test in part II, beginning in this part we’ll look at the code behind the test to verify that our test are sound and correct.
Where we left off we had just implemented the unit test for the Item class. However, before we can even run the test we have to first write out the methods. So create a new C++ file, title it “database.cpp” and add it to your project’s directory. Now go ahead and type in the following.

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Build A Text Based Multiplayer RPG Part II

In the second part of the series on building a multiplayer console based RPG we look at the unit test structure and create code to test the methods and properties of our Item class as was introduced in the first part.

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